Dnd 5e Wizard Spell Slot Chart
Cleric Spell Slots 5e
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Acid Splash | Conjuration | 1 Action | 60 Feet | Instantaneous | V, S |
Blade Ward | Abjuration | 1 Action | Self | 1 round | V, S |
Booming Blade | Evocation | 1 Action | Self (5-foot radius) | 1 round | S, M |
Chill Touch | Necromancy | 1 Action | 120 Feet | 1 round | V, S |
Control Flames | Transmutation | 1 Action | 60 Feet | Instantaneous or 1 hour | S |
Create Bonfire | Conjuration | 1 Action | 60 Feet | Concentration up to 1 minute | V, S |
Dancing Lights | Evocation | 1 Action | 120 Feet | Concentration up to 1 minute | V, S, M |
Encode Thoughts | Enchantment | 1 Action | Self | 8 hours | S |
Fire Bolt | Evocation | 1 Action | 120 Feet | Instantaneous | V, S |
Friends | Enchantment | 1 Action | Self | Concentration up to 1 minute | S, M |
Frostbite | Evocation | 1 Action | 60 Feet | Instantaneous | V, S |
Green-Flame Blade | Evocation | 1 Action | Self (5-foot radius) | Instantaneous | S, M |
Gust | Transmutation | 1 Action | 30 Feet | Instantaneous | V, S |
Infestation | Conjuration | 1 Action | 30 Feet | Instantaneous | V, S, M |
Light | Evocation | 1 Action | Touch | 1 hour | V, M |
Lightning Lure | Evocation | 1 Action | Self (15-foot radius) | Instantaneous | V |
Mage Hand | Conjuration | 1 Action | 30 Feet | 1 minute | V, S |
Mending | Transmutation | 1 Minute | Touch | Instantaneous | V, S, M |
Message | Transmutation | 1 Action | 120 feet | 1 round | V, S, M |
Mind Sliver | Enchantment | 1 Action | 60 feet | 1 round | V |
Minor Illusion | Illusion | 1 Action | 30 feet | 1 minute | S, M |
Mold Earth | Transmutation | 1 Action | 30 feet | Instantaneous or 1 hour | S |
On/Off (UA) | Transmutation T | 1 Action | 60 feet | Instantaneous | V, S |
Poison Spray | Conjuration | 1 Action | 10 feet | Instantaneous | V, S |
Prestidigitation | Transmutation | 1 Action | 10 feet | Up to 1 hour | V, S |
Ray of Frost | Evocation | 1 Action | 60 feet | Instantaneous | V, S |
Sapping Sting | Necromancy D | 1 Action | 30 feet | Instantaneous | V, S |
Shape Water | Transmutation | 1 Action | 30 feet | Instantaneous or 1 hour | S |
Shocking Grasp | Evocation | 1 Action | Touch | Instantaneous | V, S |
Sword Burst | Conjuration | 1 Action | Self (5-foot radius) | Instantaneous | V |
Thunderclap | Evocation | 1 Action | Self (5-foot radius) | Instantaneous | S |
Toll the Dead | Necromancy | 1 Action | 60 feet | Instantaneous | V, S |
True Strike | Divination | 1 Action | 30 feet | Concentration up to 1 round | S |
D - Dunamancy Spell
DG - Graviturgy Dunamancy Spell
DC - Chronurgy Dunamancy Spell
R - Ritual Spell
T - Technomagic
- Character optimization guide for the DnD 5e Wizard. Arcane Recovery: This provides a bit of sustainability to the Wizard which was missing in previous editions.Wizards were the biggest cause of the 'five minute day', in which the Wizard would burn their biggest spells in the first encounter, then would be essentially useless unless the party immediately took a long rest.
- Of all the spellcasters in Dungeons & Dragons 5th Edition (5e), the wizard boasts the largest spell list of any class. The vast array of options is absolutely fantastic, but it can lead to choice paralysis—that is, being unable to choose just the spell you want.
- The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of wizard spells.
Dnd 5e Wizard Spell Slot Chart Cheat
In 5e, your spell slots are fixed by your level and class. Where your casting ability score comes into play is that for Clerics, Druids, Paladins, and Wizards, the number of your spells you can have prepared goes up if you have a higher prime ability. Each of those is detailed in a. In Dungeons & Dragons magic is one of the most powerful forces. Those who wield it have the ability to manipulate and shape reality to their own desires. In D&D 5e there are many classes that have the ability to use magic, each in their own special way. Included in these classes are Clerics, Warlocks, Sorcerers and of course Wizards. And while they each attain their magical abilities in.